Documentation
Learn how redstone actually works — signal, power, timing — then build it in the editor. Every article links to a circuit you can run.
Fundamentals
Redstone basics: signal and power
How a redstone signal works — its strength, how it fades over distance, and the difference between a signal and a powered block.
Read →The component toolkit
A tour of the parts you build redstone with — what each one does, and when to reach for it.
Read →Carrying a signal further
Why signals fade, and how repeaters, diodes, and vertical wiring move power exactly where you need it.
Read →Components
Where signals come from
A tour of the Power group — the sources that emit redstone signal and feed every circuit you build.
Read →The transmission trio: dust, repeater, comparator
The three parts that carry, refresh, and measure a redstone signal as it moves through a circuit.
Read →Mechanisms: turning power into action
The output devices that react to redstone power — lighting up, opening barriers, exploding, pushing blocks, and moving items.
Read →Building blocks: structure and storage
The opaque blocks that conduct power and anchor your build, the containers a comparator reads, and the slime and honey blocks that move under a piston.
Read →Circuits
Logic gates
NOT, OR, AND and their relatives — turning one or two on/off inputs into a single yes-or-no answer.
Read →Clocks and pulses
Circuits that drive themselves — generating a steady beat, or a single timed pulse on demand.
Read →Memory: latches and flip-flops
Circuits that remember — holding a value long after the input that set it has gone.
Read →